The Fireteam menu will now not show 'next page' unless there are 9 or more players (instead of 8)įixed Buddy Player Arrows showing up as the incorrect colour if that player had a Clan Tagįixed the Objective Bar sometimes changing colour Restricted the g_mineIconSize cvar to values between 0 and 20 Players will no longer receive warning VO for incoming enemy artilleryĪdded g_aptWarning for toggling APT warning on the HUD La liste complète (en anglais) des changements se trouve dans la suite de la nouvelle. Désormais, ce point est rustiné et oublié.ĮTQW 1.0 -> 1.5 BETA Full Update (Windows) : C'est con, mais c'est comme ça.Ĭependant, sachez que ce patch propose une floppée de corrections, avec par exemple l'amélioration de l'IA des bots, ou encore la sauvegarde des points d'expérience qui ne fonctionnait pas tout le temps après une reconnection à un serveur. À noter que les utilisateurs anglais qui ont déjà installé la version Bêta du Service Pack 3 de Windows XP ne pourront pas lancer le jeu. ![]() Alors bien-sûr, étant donné le statut Bêta de la mise à jour en question, le développeur décline toute responsabilité si votre jeu ou vous-même trouviez la mort après l'installation dudit patch. The bots aren't that smart, but you'll still get a feel for how each class can help out.Si vous vous sentez l'âme d'un aventurier, sachez que Splash Damage vient de mettre en ligne le patch 1.5 Bêta pour son FPS multijoueur Enemy Territory : Quake Wars. If you're feeling uncomfortable with a certain class, remember, you can always play against the computer to get some practice before hopping into a live game. You don't need to do it all, but find a few classes you're good at so you can mix it up. Learning to play different classes can make you a more valuable asset to your team, so don't just pick your favorite. Each GDF class has a basic equivalent on the Strogg side, but there are differences that should be appreciated, as well as different armaments that will change up your strategy a bit. There are five basic classes on each side. Keep tabs on what's being done and select your class carefully. Fragging a player will take him out of commission until the next wave (up to 25 seconds), but if he has a long difficult trek to get back to where he was, you've dealt a more damaging blow. Constant communication is not as vital to teamwork in Quake Wars as it is in the likes of CounterStrike or Shadowrun, nor is it as important to stay in small groups like in Team Fortress.Īlso, remember it's more helpful to kill enemies that have wandered father away from the spawn points. TeamworkĪs you'd expect, working as a team is critical to your success, and for this reason, having a group of regulars can make the experience more rewarding. If the timer runs down to zero, the defense wins. They do not have specific goals beyond this. The defending team has to stall the aggressing team by disrupting them as they attempt to achieve their goals. Completing one of these main objectives will open up the next one, so they cannot be done out of order. The team on offense has a series of objectives to accomplish before the time runs out. ![]() Which team does which is predetermined for each map. Level ProgressĮach map is set up so that one side is on defense, and the other side is on offense. As your skill level increases, you'll be able to get more ambitious with your goals. The important thing is that you find a role to help your team. It can be a bit intimidating at first, but don't let that scare you. Ordinarily we call this section "The Basics," but there really isn't anything basic about Quake Wars.
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